Team Fortress 2 Codexery

Pyro's Detonator

A 2D, 8-bit demake of Team Fortress 2 featuring nine unique classes and multiple capture modes.

Gang Garrison 2 is an open-source indie video game "demake" of Valve's Team Fortress 2, taking place in a 2D, 8-bit environment while retaining the original's online multiplayer gameplay. Inspired by the 3D graphics of Team Fortress 2, it was conceived as an entry into the 2008 TIGSource "Bootleg Demake" competition. The project began with users "mrfredman" and "MedO", later expanding to include other contributors like Synnah who handled music. Although it did not win the initial competition, the game grew in popularity on the site's forum, evolving from a simple contest entry into a robust open-source title licensed under the Mozilla Public License.

class
Firebug (Pyro)
weapon_type
Single weapon
affiliation
Mann Co. / RED and BLU Teams
damage_mechanic
N/A (Source does not specify gas clouds or delayed explosion for Pyro)
special_trait
One special ability only

Verified Timeline

200820092019

Lore & Background

The game features nine distinct classes, each with modified names to fit the retro aesthetic: Runner (Scout), Detonator (Demoman), Rocketman (Soldier), Firebug (Pyro), Constructor (Engineer), Rifleman (Sniper), Healer (Medic), Overweight (Heavy), and Infiltrator (Spy). Unlike their Team Fortress 2 counterparts, these characters lack highly specialized abilities due to technical constraints; each possesses only one special ability and one weapon. For instance, the Firebug (Pyro) relies on a single weapon setup rather than complex utility options. The roster even includes a hidden tenth class accessible by pressing 'Q' at the selection screen, featuring guest appearances from main characters of Cave Story. While "Critical" shots found in the original game have been removed to streamline 2D combat, the core tenets remain intact as teams battle across various objectives.

In Their Own Story

Development faced significant hurdles when the initial release lacked balance and specific class abilities for the Constructor and Infiltrator. This led other developers to decompile the code and update the game without consent. The original team, comprising mrfredman (art), MedO (programming), and Synnah (music), reacted by merging these unofficial changes and releasing the source under an open license to prevent further forks. Version 2.0 arrived on February 10, 2009, introducing taunts, new maps, a spectator mode, and in-game communication. A subsequent update on May 3, 2009 (Version 2.1), added Control Points, a "superburst" ability for the Healer similar to TF2's "Ubercharge," and a sentry hud. The game saw its last major update on April 1, 2019, maintaining its status as a community-driven project hosted on GitHub.

Reader's Guide

Players can engage in five distinct game modes: Capture the Flag (capturing a briefcase of intelligence), Control Point (fighting for specific locations), Generator mode (destroying enemy power generators), Arena (eliminating the opposing team), and King of the Hill (defending a single point). A sixth mode, Double King of the Hill, requires capturing two points to start the clock. Since version 2.5, the game supports "server-sent plugins," allowing automatic downloads for features like map voting or in-game chat when joining servers. Games take place on online game servers found via a lobby server or manual connection, with players also able to host their own sessions. The class selection includes a hidden option accessible only by pressing 'Q', revealing the Cave Story characters.

Did You Know?

More in Weapons & Gear

Related in Team Fortress 2

Links follow this subject's own source article.

Elsewhere in the Team Fortress 2 universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →