Team Fortress 2 Codexery

Intelligence Briefs

A compilation of established military terminology spanning administrative, intelligence, and land warfare doctrines from over half a century ago to modern adaptations.

The provided source contains an established list of military terms used for at least 50 years, covering administrative, intelligence, doctrinal, and land warfare concepts. It defines specific operational states like DEFCON, COGCON, and LERTCON, as well as tactical formations such as echelons, phalanxes, and infantry squares. The text explains historical practices like the 'chequered retreat' (retraite en échiquier) and modern adaptations of older techniques. It details intelligence categories including SIGINT, ELINT, COMINT, HUMINT, IMINT, MASINT, and OSINT, alongside communication methods like high-frequency direction finding known as huff-duff. No information regarding Team Fortress 2, Mann Co., RED or BLU factions, Intelligence Briefs, or the Spy character is present in this source.

Type
Lore Document / Narrative Device
Affiliation
Mann Co. (RED and BLU)
Primary Subject
The Intelligence War
First Appearance
2013 (Intel Briefing #1)
Format
Classified Text Files
Status
Ongoing / Classified

Lore & Background

The source establishes that terms like 'Cantonment' describe temporary or semi-permanent quarters, while in South Asia they denote permanent stations. It defines 'Military genius' as Clausewitz's attempt to identify characteristics of successful commanders. Intelligence operations are categorized into Signals (SIGINT), Electronic (ELINT), Communications (COMINT), Human (HUMINT), Imagery (IMINT), and Measurement/Signature (MASINT) intelligence, with Open-source (OSINT) also listed. High-frequency direction finding is noted by its nickname 'huff-duff,' employed especially during the two world wars. Doctrinal terms include various alert states such as DEFCON, COGCON, LERTCON, EMERGCON, INFOCON, REDCON, and FPCON. The text describes tactical maneuvers like 'Ambush' (surprise attack from a concealed position), 'Charge' (large force engaging in close quarters), 'Flanking maneuver' (attacking from the side), and 'Pincer maneuver.' It also defines 'Camouflet' as a term adapted to describe modern versions of old techniques.

In Their Own Story

The source describes land warfare dynamics where 'No man's land' refers to disputed areas or land too dangerous to occupy due to fear, uncertainty, or tactical considerations. General Pershing's Allied Expeditionary Force used this term for the deadly ground separating opposing fronts. A 'Blockade' involves naval vessels surrounding a port or nation to halt goods movement. 'Scorched earth' is defined as the deliberate destruction of resources to deny enemy use. The text outlines the concept of a 'Breach' in fortified lines and a 'Breakout' where a division-sized force exploits it. 'Forlorn hope' describes soldiers chosen for high-risk leading roles in assaults. A 'Pyrrhic victory' is an overwhelming win paid for so dearly it could lead to later defeat, described as 'a battle won, a war lost.' The term 'Coup de grâce' refers to a death blow ending suffering or scuttling damaged friendly ships. 'Hors de combat' denotes units out of the fight due to surrender or incapacitation.

Reader's Guide

The source provides definitions for various military formations and movements. A 'Column' is a formation where files are significantly longer than ranks. An 'Echelon formation' arranges members diagonally. A 'Chalk' is a group of paratroopers deploying from one aircraft, corresponding to platoon or company-sized units, sometimes called a 'stick.' 'Defilade' protects a unit from direct fire, while 'Enfilade' occurs when enemy fire travels along the unit's long axis (e.g., down a trench). 'Salients' are bulges in battle lines, with the facing line called a 're-entrant.' 'Pickets' serve as sentries for early warning. 'DUSTOFF' is the traditional call sign for US Army Air Ambulance MEDEVAC operations. The text notes that 'Mikes' is vernacular for minutes (e.g., ready in X-Mikes). 'Fabian strategy' avoids pitched battles to wear down the enemy through attrition.

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